A glue layer between clutter and box2d that provides a special group where the actors can be set to be static or dynamic in regard to a physics simulation. The source tree currently contains an embedded version of box2d trunk. Features: - Children of the ClutterBox2d group can be simulated as static or dynamic rigid bodies. Collision detection. - Specifying the gravity of the world. - play/pause control over the box2d physics engine - Setting linear and angular velocities of simulated children. - automatic position synchronization between clutter and box2d. - joints - prismatic. - revolute. - distance (spring) - mouse (for dragging objects around and manipulating them).