$NetBSD: patch-src_board_board.h,v 1.1 2012/11/16 00:50:39 joerg Exp $ --- src/board/board.h.orig 2012-11-15 15:13:35.000000000 +0000 +++ src/board/board.h @@ -208,24 +208,24 @@ int board_adjust_color_to_play (const B int board_is_game_over (const Board *board, BoardRuleSet rule_set, int color_to_play); -inline int board_is_legal_move (const Board *board, BoardRuleSet rule_set, +int board_is_legal_move (const Board *board, BoardRuleSet rule_set, int color, ...); -inline void board_play_move (Board *board, int color, ...); +void board_play_move (Board *board, int color, ...); void board_apply_changes (Board *board, const BoardPositionList *const change_lists[NUM_ON_GRID_VALUES]); -inline void board_add_dummy_move_entry (Board *board); +void board_add_dummy_move_entry (Board *board); -inline int board_undo (Board *board, int num_moves); +int board_undo (Board *board, int num_moves); int board_get_move_number (const Board *board, int num_moves_backward); -inline void board_dump (const Board *board); -inline void board_validate (const Board *board); +void board_dump (const Board *board); +void board_validate (const Board *board); BoardPositionList * board_position_list_new (const int *positions, @@ -299,7 +299,7 @@ int game_parse_move (Game game, int boa BoardAbstractMoveData *move_data); -inline int game_get_default_setup (Game game, int width, int height, +int game_get_default_setup (Game game, int width, int height, BoardPositionList **black_stones, BoardPositionList **white_stones);