$NetBSD: patch-src_board_board.c,v 1.1 2012/11/16 00:50:39 joerg Exp $ --- src/board/board.c.orig 2012-11-15 15:11:40.000000000 +0000 +++ src/board/board.c @@ -281,7 +281,7 @@ board_is_game_over (const Board *board, /* Determine if a move is legal according to specified rules. */ -inline int +int board_is_legal_move (const Board *board, BoardRuleSet rule_set, int color, ...) { va_list move; @@ -300,7 +300,7 @@ board_is_legal_move (const Board *board, /* Play the specified move on the given board. */ -inline void +void board_play_move (Board *board, int color, ...) { va_list move; @@ -388,7 +388,7 @@ board_apply_changes * tracking unexpectedly changing move number (i.e. with MN[] SGF * property that doesn't correspond a real move). */ -inline void +void board_add_dummy_move_entry (Board *board) { assert (board); @@ -409,7 +409,7 @@ board_add_dummy_move_entry (Board *board * changes. If not moves or changes are in the stack yet, return * zero. */ -inline int +int board_undo (Board *board, int num_undos) { int k; @@ -467,7 +467,7 @@ board_get_move_number (const Board *boar } -inline void +void board_undo_changes (Board *board, int num_changes) { int k; @@ -553,7 +553,7 @@ determine_position_delta (int delta_x, i /* Dump the contents of given board's grid to stderr. */ -inline void +void board_dump (const Board *board) { assert (board); @@ -562,7 +562,7 @@ board_dump (const Board *board) } -inline void +void board_validate (const Board *board) { assert (board); @@ -1059,7 +1059,7 @@ game_parse_move (Game game, int board_wi * If the default setup is not empty, nonzero is returned and zero * otherwise. */ -inline int +int game_get_default_setup (Game game, int width, int height, BoardPositionList **black_stones, BoardPositionList **white_stones)