$NetBSD: patch-setup.c,v 1.1 2013/01/15 15:19:05 joerg Exp $ --- setup.c.orig 1992-03-29 19:41:23.000000000 +0000 +++ setup.c @@ -4,6 +4,8 @@ #include "copyright.h" #include "defs.h" +static void random_fuel(int num); + /* make_random_level takes its huge list of arguments and creates a level. */ @@ -115,8 +117,7 @@ random_player() [dx,dy]. The coordinates are modified to so the fireball won't sit on a wall. */ -place_fireball(x, y, dx, dy) -int x, y, dx, dy; +void place_fireball(int x, int y, int dx, int dy) { if(numfire == MAXFIREBALLS) return; nx = x; @@ -161,8 +162,7 @@ int num, min, max; /* place_guard puts a guard at maze location (x,y) with direction dir and speed speed */ -place_guard(x, y, dir, speed) -int x, y, dir, speed; +void place_guard(int x, int y, int dir, int speed) { if(numguard == MAXGUARDS) return; guardx[numguard] = x * mazescale + mazescale / 2; @@ -205,8 +205,7 @@ int num, min, max; /* place_sweeper puts a sweeper at maze location (x,y) with a floor direction of floor, rotation of rot, and speed speed */ -place_sweeper(x, y, floor, rot, speed) -int x, y, floor, rot, speed; +void place_sweeper(int x, int y, int floor, int rot, int speed) { if(numsweep == MAXSWEEPERS) return; sweepx[numsweep] = x * mazescale + mazescale / 2 + xdir[floor] * @@ -272,8 +271,7 @@ int num, min, max; /* place_fuel puts a fuel pod at world location (x,y). The coordinates are modified so the pod won't sit on a wall. */ -place_fuel(x, y) -int x, y; +void place_fuel(int x, int y) { if(numfuel == MAXFUELPODS) return; nx = x; @@ -288,8 +286,7 @@ int x, y; /* random_fuel places num fuel pods in the maze. The coordinates are generated so they don't sit on walls or too close together. */ -random_fuel(num) -int num; +static void random_fuel(int num) { register int i, j, ok, radius;