This is a multiplayer space battle game for the X Window System written in C for Unix. Each player has a number of windows presenting different information and controls, including a short range viewscreen showing your ship in the center and other objects near it, a long range "map" (aka "radar") showing all players, a damage report and repair window, a weapon selection window, a ship's-computer and player-to-player communications window, and a ship upgrade status window. The game uses the X network protocol to display graphics and receive player input from multiple servers. Only one client is running and is in control of the entire game. Temporary clients can also be ran which simply send a message to the main client telling it to add a server to the game. If there is space in the game, and the main client can access your server, then a new player is "born" onto that server. (Usage: "final -add ...")