=> Bootstrap dependency digest>=20010302: found digest-20080510 ===> Building for snes9x-1.43 c++ -fno-rtti -I/scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x -I/scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/unzip -c -I/scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x -I/scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/unzip -DMITSHM -DVAR_CYCLES -DCPU_SHUTDOWN -DSPC700_SHUTDOWN -DEXECUTE_SUPERFX_PER_LINE -DUSE_THREADS -I/include -DSPC700_C -DNETPLAY_SUPPORT -DUNZIP_SUPPORT -DSDD1_DECOMP -DJOYSTICK_SUPPORT -DHAVE_USBHID_H -DNO_INLINE_SET_GET -DNOASM -DZLIB -DHAVE_MKSTEMP -DUSE_DGA_EXTENSION -DUSE_VIDMODE_EXTENSION -DHAVE_STRINGS_H -DHAVE_SYS_IOCTL_H '-DACCEPT_SIZE_T=socklen_t' /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp -o offsets.o /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp: In function 'int main(int, char**)': /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:130: error: cast from 'uint32*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:131: error: cast from 'bool8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:132: error: cast from 'bool8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:133: error: cast from 'bool8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:134: error: cast from 'bool8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:135: error: cast from 'bool8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:136: error: cast from 'uint8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:137: error: cast from 'uint8**' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:138: error: cast from 'uint8**' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:139: error: cast from 'uint8**' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:140: error: cast from 'uint8**' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:141: error: cast from 'uint32*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:142: error: cast from 'long int*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:143: error: cast from 'long int*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:144: error: cast from 'long int*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:145: error: cast from 'long int*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:146: error: cast from 'long int*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:147: error: cast from 'long int*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:148: error: cast from 'uint32*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:149: error: cast from 'bool8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:150: error: cast from 'uint32*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:151: error: cast from 'bool8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:152: error: cast from 'bool8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:153: error: cast from 'uint32*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:154: error: cast from 'uint32*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:156: error: cast from 'uint8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:157: error: cast from 'uint8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:158: error: cast from 'uint16*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:159: error: cast from 'uint16*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:161: error: cast from 'uint16*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:162: error: cast from 'uint16*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:164: error: cast from 'uint16*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:165: error: cast from 'uint16*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:167: error: cast from 'uint16*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:168: error: cast from 'uint16*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:170: error: cast from 'uint16*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:171: error: cast from 'uint16*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:173: error: cast from 'uint16*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:174: error: cast from 'uint16*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:176: error: cast from 'uint16*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:178: error: cast from 'uint8**' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:179: error: cast from 'uint8**' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:180: error: cast from 'uint8**' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:181: error: cast from 'uint8**' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:182: error: cast from 'uint8**' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:183: error: cast from 'uint8**' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:184: error: cast from 'uint8**' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:185: error: cast from 'bool8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:186: error: cast from 'bool8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:187: error: cast from 'uint32*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:188: error: cast from 'uint8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:189: error: cast from 'uint8* (*)[4096]' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:190: error: cast from 'uint8* (*)[4096]' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:191: error: cast from 'uint8 (*)[4096]' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:192: error: cast from 'uint8 (*)[4096]' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:193: error: cast from 'uint8 (*)[4096]' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:194: error: cast from 'char (*)[1024]' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:196: error: cast from 'uint8**' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:197: error: cast from 'uint8**' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:198: error: cast from 'bool8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:199: error: cast from 'uint8**' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:200: error: cast from 'uint8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:201: error: cast from 'uint32*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:202: error: cast from 'uint8**' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:203: error: cast from 'uint8**' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:204: error: cast from 'uint32*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:205: error: cast from 'uint8**' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:206: error: cast from 'uint8**' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:207: error: cast from 'uint8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:208: error: cast from 'uint8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:209: error: cast from 'uint8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:210: error: cast from 'uint32*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:211: error: cast from 'int32*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:213: error: cast from 'int32*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:214: error: cast from 'bool8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:215: error: cast from 'uint8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:216: error: cast from 'uint8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:217: error: cast from 'uint8 (*)[4]' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:218: error: cast from 'uint8 (*)[128]' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:219: error: cast from 'uint8 (*)[64]' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:220: error: cast from 'uint16 (*)[3]' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:221: error: cast from 'uint16 (*)[3]' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:222: error: cast from 'bool8 (*)[3]' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:223: error: cast from 'bool8 (*)[3]' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:225: error: cast from 'uint8**' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:226: error: cast from 'SOpcodes**' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:227: error: cast from 'uint8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:228: error: cast from 'uint8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:229: error: cast from 'uint8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:230: error: cast from 'uint8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:231: error: cast from 'uint32*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:232: error: cast from 'uint32*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:233: error: cast from 'bool8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:234: error: cast from 'uint32*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:235: error: cast from 'uint32*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:237: error: cast from 'bool8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:238: error: cast from 'bool8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:239: error: cast from 'uint8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:240: error: cast from 'long int*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:241: error: cast from 'long int*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:242: error: cast from 'long int*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:243: error: cast from 'bool8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:244: error: cast from 'bool8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:245: error: cast from 'bool8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:246: error: cast from 'bool8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:247: error: cast from 'bool8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:248: error: cast from 'bool8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:250: error: cast from 'uint8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:251: error: cast from 'uint16*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:252: error: cast from 'uint8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:253: error: cast from 'uint8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:254: error: cast from 'uint8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:255: error: cast from 'uint8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:256: error: cast from 'uint16*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:257: error: cast from 'uint16*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:259: error: cast from 'uint8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:260: error: cast from 'uint8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:261: error: cast from 'uint8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:262: error: cast from 'bool8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:263: error: cast from 'uint8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:264: error: cast from 'uint16*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:265: error: cast from 'uint16*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:266: error: cast from 'uint16*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:267: error: cast from 'uint16*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:268: error: cast from 'bool8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:269: error: cast from 'uint16 (*)[256]' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:270: error: cast from 'uint8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:271: error: cast from 'uint8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:272: error: cast from 'SOBJ (*)[128]' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:273: error: cast from 'uint8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:274: error: cast from 'uint16*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:275: error: cast from 'uint8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:276: error: cast from 'uint16*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:277: error: cast from 'uint16*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:278: error: cast from 'uint16*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:279: error: cast from 'uint16*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:280: error: cast from 'uint16*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:281: error: cast from 'uint8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:282: error: cast from 'uint8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:283: error: cast from 'uint8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:284: error: cast from 'short int*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:285: error: cast from 'short int*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:286: error: cast from 'short int*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:287: error: cast from 'short int*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:288: error: cast from 'short int*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:289: error: cast from 'short int*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:290: error: cast from 'uint8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:291: error: cast from 'uint8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:292: error: cast from 'uint8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:293: error: cast from 'uint8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:294: error: cast from 'uint8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:295: error: cast from 'uint8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:296: error: cast from 'uint16*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:297: error: cast from 'uint16*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:298: error: cast from 'uint32*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:299: error: cast from 'uint8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:300: error: cast from 'bool8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:301: error: cast from 'bool8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:302: error: cast from 'bool8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:303: error: cast from 'uint8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:304: error: cast from 'uint16*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:305: error: cast from 'uint8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:306: error: cast from 'uint8 (*)[544]' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:307: error: cast from 'bool8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:308: error: cast from 'bool8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:309: error: cast from 'short int*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:310: error: cast from 'uint8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:311: error: cast from 'bool8 (*)[4]' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:312: error: cast from 'bool8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:313: error: cast from 'bool8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:314: error: cast from 'uint8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:315: error: cast from 'uint8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:316: error: cast from 'uint8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:317: error: cast from 'uint8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:318: error: cast from 'uint8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:319: error: cast from 'uint8 (*)[6]' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:320: error: cast from 'uint8 (*)[6]' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:321: error: cast from 'uint8 (*)[6]' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:322: error: cast from 'bool8 (*)[6]' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:323: error: cast from 'bool8 (*)[6]' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:324: error: cast from 'bool8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:325: error: cast from 'uint8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:326: error: cast from 'uint16*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:327: error: cast from 'bool8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:328: error: cast from 'uint8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:329: error: cast from 'uint8 (*)[2]' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:330: error: cast from 'uint8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:332: error: cast from 'bool8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:333: error: cast from 'uint8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:334: error: cast from 'bool8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:335: error: cast from 'uint8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:336: error: cast from 'bool8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:337: error: cast from 'bool8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:338: error: cast from 'bool8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:339: error: cast from 'uint32*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:340: error: cast from 'uint32*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:341: error: cast from 'uint8* (*)[3]' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:342: error: cast from 'uint8* (*)[3]' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:346: error: cast from 'bool8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:348: error: cast from 'bool8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:349: error: cast from 'bool8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:350: error: cast from 'int*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:351: error: cast from 'int*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:352: error: cast from 'uint32 (*)[256]' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:353: error: cast from 'uint32 (*)[256]' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:354: error: cast from 'uint32 (*)[256]' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:355: error: cast from 'uint8**' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:356: error: cast from 'uint16 (*)[256]' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:357: error: cast from 'int*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:358: error: cast from 'int*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:359: error: cast from 'uint32 (*)[5]' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:360: error: cast from 'uint32*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:361: error: cast from 'uint32 (*)[2]' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:362: error: cast from 'int (*)[2]' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:363: error: cast from 'int (*)[2]' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:364: error: cast from 'ClipData (*)[2]' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:366: error: cast from 'SOpcodes**' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:367: error: cast from 'uint8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:368: error: cast from 'uint8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:369: error: cast from 'uint8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:370: error: cast from 'uint8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:371: error: cast from 'bool8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:372: error: cast from 'uint32*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:373: error: cast from 'uint32*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:374: error: cast from 'uint32*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:375: error: cast from 'bool8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:376: error: cast from 'bool8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:377: error: cast from 'bool8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:378: error: cast from 'bool8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:379: error: cast from 'uint8**' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:380: error: cast from 'uint8**' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:381: error: cast from 'uint8**' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:382: error: cast from 'uint8**' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:383: error: cast from 'uint32*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:384: error: cast from 'uint8**' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:385: error: cast from 'uint8**' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:386: error: cast from 'uint8**' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:387: error: cast from 'uint8* (*)[4096]' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:388: error: cast from 'uint8* (*)[4096]' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:389: error: cast from 'int16*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:390: error: cast from 'int16*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:391: error: cast from 'int*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:392: error: cast from 'int64*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:393: error: cast from 'bool8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:394: error: cast from 'uint8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:395: error: cast from 'bool8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:396: error: cast from 'uint8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:398: error: cast from 'uint8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:399: error: cast from 'uint8*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:400: error: cast from 'uint16*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:401: error: cast from 'uint16*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:403: error: cast from 'uint16*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:404: error: cast from 'uint16*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:406: error: cast from 'uint16*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:407: error: cast from 'uint16*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:409: error: cast from 'uint16*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:410: error: cast from 'uint16*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:412: error: cast from 'uint16*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:413: error: cast from 'uint16*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:415: error: cast from 'uint16*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:416: error: cast from 'uint16*' to 'int' loses precision /scratch/emulators/snes9x/work/snes9x-1.43-src/snes9x/offsets.cpp:418: error: cast from 'uint16*' to 'int' loses precision gmake: *** [offsets.o] Error 1 *** Error code 2 Stop. make: stopped in /usr/pkgsrc/emulators/snes9x *** Error code 1 Stop. make: stopped in /usr/pkgsrc/emulators/snes9x