/* -*- c -*- */ #ifndef INCLUDED_LIB3DS_MESH_H #define INCLUDED_LIB3DS_MESH_H /* * The 3D Studio File Format Library * Copyright (C) 1996-2001 by J.E. Hoffmann * All rights reserved. * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 2.1 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public * License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * * $Id: mesh.h,v 1.13 2001/07/07 19:05:30 jeh Exp $ */ #ifndef INCLUDED_LIB3DS_TYPES_H #include #endif #ifdef __cplusplus extern "C" { #endif /*! * Triangular mesh point * \ingroup mesh */ typedef struct _Lib3dsPoint { Lib3dsVector pos; } Lib3dsPoint; /*! * Triangular mesh face * \ingroup mesh */ struct _Lib3dsFace { Lib3dsUserData user; char material[64]; Lib3dsWord points[3]; Lib3dsWord flags; Lib3dsDword smoothing; Lib3dsVector normal; }; /*! * Triangular mesh box mapping settings * \ingroup mesh */ struct _Lib3dsBoxMap { char front[64]; char back[64]; char left[64]; char right[64]; char top[64]; char bottom[64]; }; /*! * Lib3dsMapData maptype * \ingroup tracks */ typedef enum { LIB3DS_MAP_NONE =0xFFFF, LIB3DS_MAP_PLANAR =0, LIB3DS_MAP_CYLINDRICAL =1, LIB3DS_MAP_SPHERICAL =2 } Lib3dsMapType; /*! * Triangular mesh texture mapping data * \ingroup mesh */ struct _Lib3dsMapData { Lib3dsWord maptype; Lib3dsVector pos; Lib3dsMatrix matrix; Lib3dsFloat scale; Lib3dsFloat tile[2]; Lib3dsFloat planar_size[2]; Lib3dsFloat cylinder_height; }; /*! * Triangular mesh object * \ingroup mesh */ struct _Lib3dsMesh { Lib3dsUserData user; Lib3dsMesh *next; char name[64]; Lib3dsByte color; Lib3dsMatrix matrix; Lib3dsDword points; Lib3dsPoint *pointL; Lib3dsDword flags; Lib3dsWord *flagL; Lib3dsDword texels; Lib3dsTexel *texelL; Lib3dsDword faces; Lib3dsFace *faceL; Lib3dsBoxMap box_map; Lib3dsMapData map_data; }; extern LIB3DSAPI Lib3dsMesh* lib3ds_mesh_new(const char *name); extern LIB3DSAPI void lib3ds_mesh_free(Lib3dsMesh *mesh); extern LIB3DSAPI Lib3dsBool lib3ds_mesh_new_point_list(Lib3dsMesh *mesh, Lib3dsDword points); extern LIB3DSAPI void lib3ds_mesh_free_point_list(Lib3dsMesh *mesh); extern LIB3DSAPI Lib3dsBool lib3ds_mesh_new_flag_list(Lib3dsMesh *mesh, Lib3dsDword flags); extern LIB3DSAPI void lib3ds_mesh_free_flag_list(Lib3dsMesh *mesh); extern LIB3DSAPI Lib3dsBool lib3ds_mesh_new_texel_list(Lib3dsMesh *mesh, Lib3dsDword texels); extern LIB3DSAPI void lib3ds_mesh_free_texel_list(Lib3dsMesh *mesh); extern LIB3DSAPI Lib3dsBool lib3ds_mesh_new_face_list(Lib3dsMesh *mesh, Lib3dsDword flags); extern LIB3DSAPI void lib3ds_mesh_free_face_list(Lib3dsMesh *mesh); extern LIB3DSAPI void lib3ds_mesh_bounding_box(Lib3dsMesh *mesh, Lib3dsVector min, Lib3dsVector max); extern LIB3DSAPI void lib3ds_mesh_calculate_normals(Lib3dsMesh *mesh, Lib3dsVector *normalL); extern LIB3DSAPI void lib3ds_mesh_dump(Lib3dsMesh *mesh); extern LIB3DSAPI Lib3dsBool lib3ds_mesh_read(Lib3dsMesh *mesh, Lib3dsIo *io); extern LIB3DSAPI Lib3dsBool lib3ds_mesh_write(Lib3dsMesh *mesh, Lib3dsIo *io); #ifdef __cplusplus }; #endif #endif