/* -*- c -*- */ #ifndef INCLUDED_LIB3DS_MATRIX_H #define INCLUDED_LIB3DS_MATRIX_H /* * The 3D Studio File Format Library * Copyright (C) 1996-2001 by J.E. Hoffmann * All rights reserved. * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 2.1 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public * License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * * $Id: matrix.h,v 1.4 2001/01/12 10:29:17 jeh Exp $ */ #ifndef INCLUDED_LIB3DS_TYPES_H #include #endif #ifdef __cplusplus extern "C" { #endif extern LIB3DSAPI void lib3ds_matrix_zero(Lib3dsMatrix m); extern LIB3DSAPI void lib3ds_matrix_identity(Lib3dsMatrix m); extern LIB3DSAPI void lib3ds_matrix_copy(Lib3dsMatrix dest, Lib3dsMatrix src); extern LIB3DSAPI void lib3ds_matrix_neg(Lib3dsMatrix m); extern LIB3DSAPI void lib3ds_matrix_abs(Lib3dsMatrix m); extern LIB3DSAPI void lib3ds_matrix_transpose(Lib3dsMatrix m); extern LIB3DSAPI void lib3ds_matrix_add(Lib3dsMatrix m, Lib3dsMatrix a, Lib3dsMatrix b); extern LIB3DSAPI void lib3ds_matrix_sub(Lib3dsMatrix m, Lib3dsMatrix a, Lib3dsMatrix b); extern LIB3DSAPI void lib3ds_matrix_mul(Lib3dsMatrix m, Lib3dsMatrix a, Lib3dsMatrix b); extern LIB3DSAPI void lib3ds_matrix_scalar(Lib3dsMatrix m, Lib3dsFloat k); extern LIB3DSAPI Lib3dsFloat lib3ds_matrix_det(Lib3dsMatrix m); extern LIB3DSAPI void lib3ds_matrix_adjoint(Lib3dsMatrix m); extern LIB3DSAPI Lib3dsBool lib3ds_matrix_inv(Lib3dsMatrix m); void lib3ds_matrix_translate_xyz(Lib3dsMatrix m, Lib3dsFloat x, Lib3dsFloat y, Lib3dsFloat z); extern LIB3DSAPI void lib3ds_matrix_translate(Lib3dsMatrix m, Lib3dsVector t); extern LIB3DSAPI void lib3ds_matrix_scale_xyz(Lib3dsMatrix m, Lib3dsFloat x, Lib3dsFloat y, Lib3dsFloat z); extern LIB3DSAPI void lib3ds_matrix_scale(Lib3dsMatrix m, Lib3dsVector s); extern LIB3DSAPI void lib3ds_matrix_rotate_x(Lib3dsMatrix m, Lib3dsFloat phi); extern LIB3DSAPI void lib3ds_matrix_rotate_y(Lib3dsMatrix m, Lib3dsFloat phi); extern LIB3DSAPI void lib3ds_matrix_rotate_z(Lib3dsMatrix m, Lib3dsFloat phi); extern LIB3DSAPI void lib3ds_matrix_rotate(Lib3dsMatrix m, Lib3dsQuat q); extern LIB3DSAPI void lib3ds_matrix_rotate_axis(Lib3dsMatrix m, Lib3dsVector axis, Lib3dsFloat angle); extern LIB3DSAPI void lib3ds_matrix_camera(Lib3dsMatrix matrix, Lib3dsVector pos, Lib3dsVector tgt, Lib3dsFloat roll); extern LIB3DSAPI void lib3ds_matrix_dump(Lib3dsMatrix matrix); #ifdef __cplusplus }; #endif #endif