/* -*- c -*- */ #ifndef INCLUDED_LIB3DS_CAMERA_H #define INCLUDED_LIB3DS_CAMERA_H /* * The 3D Studio File Format Library * Copyright (C) 1996-2001 by J.E. Hoffmann * All rights reserved. * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 2.1 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public * License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * * $Id: camera.h,v 1.7 2001/07/07 19:05:30 jeh Exp $ */ #ifndef INCLUDED_LIB3DS_TYPES_H #include #endif #ifdef __cplusplus extern "C" { #endif /*! * Camera object * \ingroup camera */ struct _Lib3dsCamera { Lib3dsCamera *next; char name[64]; Lib3dsVector position; Lib3dsVector target; Lib3dsFloat roll; Lib3dsFloat fov; Lib3dsBool see_cone; Lib3dsFloat near_range; Lib3dsFloat far_range; }; extern LIB3DSAPI Lib3dsCamera* lib3ds_camera_new(const char *name); extern LIB3DSAPI void lib3ds_camera_free(Lib3dsCamera *mesh); extern LIB3DSAPI void lib3ds_camera_dump(Lib3dsCamera *camera); extern LIB3DSAPI Lib3dsBool lib3ds_camera_read(Lib3dsCamera *camera, Lib3dsIo *io); extern LIB3DSAPI Lib3dsBool lib3ds_camera_write(Lib3dsCamera *camera, Lib3dsIo *io); #ifdef __cplusplus }; #endif #endif